Jun 08, 2005, 04:53 PM // 16:53 | #1 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Rend Enchantments
Hey All, I've got a quick question about Rend Enchantments. I go through a bunch of threads, and every so often I see Rend Echantements in a build or hear how that one spell is what makes a secondary Necro profession viable. Rend Enchantments takes away 2-8 enchanments, but at the cost of 40 hp per enchantment...I can definitely see the benefits of the removal of 2-8 enchantments, but isn't 40 hp per simply too much? So my question is, how do players counter the hp cost, do they rely on a monk to heal them after it's cast? Fill me in on what I'm missing...and thx!
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Jun 08, 2005, 06:04 PM // 18:04 | #2 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Personally with my Ranger/Necro I just pop Troll Urg. and then Rend Ench. Then I don't have to worry or stress out my monk too much.
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Jun 08, 2005, 06:20 PM // 18:20 | #3 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Thx for the reply, Fye...I thought of that as well...of course if they have a lot of enchantments, then it gets a bit too hefty that Troll can't even make up...but out of curiosity, about average, how many enchantments do you typically remove with Rend Enchants?
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